{
    /*********
    ** Generic translations
    *********/
    // dates (possible tokens: {{seasonName}}, {{seasonNumber}}, {{dayNumber}}, {{year}})
    "generic.date": "{{seasonName}}{{dayNumber}}日",
    "generic.date-with-year": "第{{year}}年{{seasonName}}{{dayNumber}}日",

    // date names
    "generic.now": "现在",
    "generic.tomorrow": "明天",
    "generic.yesterday": "yesterday", // TODO

    // generic field values
    "generic.percent": "{{percent}}%",
    "generic.percent-chance-of": "{{percent}}%几率{{label}}",
    "generic.percent-ratio": "{{percent}}% ({{max}}中的{{value}})",
    "generic.ratio": "总数{{max}}中的{{value}}",
    "generic.range": "{{min}}到{{max}}",
    "generic.yes": "是",
    "generic.no": "否",
    "generic.seconds": "{{count}}秒",
    "generic.minutes": "{{count}}分",
    "generic.hours": "{{count}}小时",
    "generic.days": "{{count}}天",
    "generic.in-x-days": "在{{count}}天内",
    "generic.x-days-ago": "{{count}} days ago", // TODO
    "generic.price": "{{price}}g",
    "generic.price-for-quality": "{{price}}g({{quality}})",
    "generic.price-for-stack": "{{count}}个，总共价值{{price}}g",

    // types
    "type.building": "建筑",
    "type.bush": "Bush", // TODO
    "type.fruit-tree": "果树",
    "type.map-tile": "地格",
    "type.monster": "怪物",
    "type.player": "玩家",
    "type.tree": "树",
    "type.villager": "村民",
    "type.other": "其他", // default type

    // item qualities
    "quality.normal": "普通",
    "quality.silver": "银星",
    "quality.gold": "金星",
    "quality.iridium": "铱星",

    // NPC friendship
    "friendship-status.friendly": "友好的",
    "friendship-status.dating": "交往中",
    "friendship-status.engaged": "已订婚",
    "friendship-status.married": "已结婚",
    "friendship-status.divorced": "已离婚",

    /*********
    ** Data translations
    *********/
    // Community Center bundle areas
    "bundle-area.pantry": "茶水间",
    "bundle-area.crafts-room": "工艺室",
    "bundle-area.fish-tank": "鱼缸",
    "bundle-area.boiler-room": "锅炉房",
    "bundle-area.vault": "地下室",
    "bundle-area.bulletin-board": "布告栏",

    // shop names
    "shop.adventure-guild": "探险家公会",
    "shop.clint": "克林特",
    "shop.marnie": "玛妮",
    "shop.pierre": "皮埃尔",
    "shop.robin": "罗宾",
    "shop.willy": "威利",

    // recipe types
    "recipe-type.cooking": "烹饪",
    "recipe-type.crafting": "制造",

    /*********
    ** NPC overrides
    *********/
    "data.npc.pet.description": "对你忠心耿耿的宠物。",
    "data.npc.horse.description": "对你忠心耿耿的坐骑。",
    "data.npc.junimo.description": "来自精神世界的森林精灵。人类对它们知之甚少。",

    /*********
    ** Item overrides
    *********/
    // item types
    "data.type.debris": "残骸",
    "data.type.stone": "石头",
    "data.type.container": "容器",

    // farm
    "data.item.egg-incubator.description": "将蛋孵化成小鸡或小鸭。",
    "data.item.broken-branch.name": "碎枝",
    "data.item.broken-branch.description": "一条碎枝。用斧劈砍之后可以获得木材。",
    "data.item.stone.name": "石头",
    "data.item.stone.description": "一颗常见的灰色石头。打碎之后可以获得石头。",
    "data.item.geode.name": "晶洞矿点",
    "data.item.geode.description": "打碎之后可以获得晶洞。",
    "data.item.frozen-geode.name": "冰封晶洞矿点",
    "data.item.frozen-geode.description": "打碎之后可以获得冰封晶洞。",
    "data.item.magma-geode.name": "巨大晶洞矿点",
    "data.item.magma-geode.description": "打碎之后可以获得巨大晶洞。",

    // weeds & crystals
    "data.item.weed.name": "杂草",
    "data.item.weed.description": "一片常见的杂草，可能含有纤维或混合种子。",
    "data.item.fertile-weed.name": "茂盛的杂草",
    "data.item.fertile-weed.description": "必定收获种子",
    "data.item.ice-crystal.name": "冰晶",
    "data.item.ice-crystal.description": "一颗常见的杂草，有非常小的概率获得精炼石英。",

    // mine gems
    "data.item.amethyst-node.name": "紫水晶矿点",
    "data.item.amethyst-node.description": "打碎之后可以获得紫水晶。",
    "data.item.aquamarine-node.name": "海蓝宝石矿点",
    "data.item.aquamarine-node.description": "打碎之后可以获得海蓝宝石。",
    "data.item.diamond-node.name": "钻石矿点",
    "data.item.diamond-node.description": "打碎之后可以获得钻石。",
    "data.item.emerald-node.name": "绿宝石矿点",
    "data.item.emerald-node.description": "打碎之后可以获得绿宝石。",
    "data.item.gem-node.name": "宝石矿点",
    "data.item.gem-node.description": "打碎之后可以获得绿宝石、海蓝宝石、红宝石、紫水晶、黄水晶、翡翠或钻石。",
    "data.item.jade-node.name": "翡翠矿点",
    "data.item.jade-node.description": "打碎之后可以获得翡翠。",
    "data.item.mystic-stone.name": "神秘石",
    "data.item.mystic-stone.description": "打碎之后可以获得稀有宝石和矿石，包括五彩碎片。",
    "data.item.prismatic-node.name": "五彩矿点",
    "data.item.prismatic-node.description": "打碎之后可以获得五彩碎片。",
    "data.item.ruby-node.name": "红宝石矿点",
    "data.item.ruby-node.description": "打碎之后可以获得红宝石。",
    "data.item.topaz-node.name": "黄水晶矿点",
    "data.item.topaz-node.description": "打碎之后可以获得黄水晶。",

    // mine ores
    "data.item.copper-node.name": "铜矿点",
    "data.item.copper-node.description": "打碎之后可以获得铜矿石。",
    "data.item.gold-node.name": "黄金矿点",
    "data.item.gold-node.description": "打碎之后可以获得黄金矿石。",
    "data.item.iridum-node.name": "铱矿点",
    "data.item.iridum-node.description": "打碎之后可以获得铱矿石。",
    "data.item.iron-node.name": "铁矿点",
    "data.item.iron-node.description": "打碎之后可以获得铁矿石。",

    // mine stones
    "data.item.colored-stone.name": "各色石头",
    "data.item.colored-stone.description": "一颗常见的石头。可能藏有石头、矿石或晶洞。",
    "data.item.mine-stone.name": "石头",
    "data.item.mine-stone.description": "打碎之后可以获得石头。",

    // mine containers
    "data.item.barrel.name": "桶",
    "data.item.barrel.description": "打碎之后可以获得各种物品。",
    "data.item.box.name": "箱",
    "data.item.box.description": "打碎之后可以获得各种物品。",

    /*********
    ** Specific lookups
    *********/
    // animal lookup labels
    "animal.love": "友好度",
    "animal.happiness": "心情值",
    "animal.mood": "今天心情",
    "animal.complaints": "问题",
    "animal.produce-ready": "动物制品",
    "animal.growth": "生长",
    "animal.sells-for": "出售",

    // animal lookup values
    "animal.complaints.hungry": "昨天没有喂食",
    "animal.complaints.left-out": "昨晚被关在外面",
    "animal.complaints.new-home": "刚搬到新家",
    "animal.complaints.no-heater": "冬天没有暖气",
    "animal.complaints.not-petted": "今天还没有被爱抚",
    "animal.complaints.wild-animal-attack": "夜晚被野生动物攻击了",

    // building lookup labels
    "building.animals": "动物",
    "building.construction": "施工",
    "building.feed-trough": "喂食槽",
    "building.horse": "马",
    "building.horse-location": "马位置",
    "building.owner": "屋主",
    "building.slimes": "史莱姆",
    "building.stored-hay": "存放干草",
    "building.upgrades": "升级",
    "building.water-trough": "水槽",

    // building lookup values
    "building.animals.summary": "{{count}} 之 {{max}} 只动物",
    "building.construction.summary": "完成至 {{date}}",
    "building.feed-trough.automated": "自动化",
    "building.feed-trough.summary": "{{filled}} 之 {{max}} 喂食格已填充",
    "building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
    "building.junimo-harvesting-enabled": "自动收获已启用",
    "building.owner.none": "没有屋主",
    "building.output-processing": "产品处理中",
    "building.output-ready": "产品完成",
    "building.slimes.summary": "{{count}} 之 {{max}} 只史莱姆",
    "building.stored-hay.summary-one-silo": "{{hayCount}} 个干草 (最大容量: {{maxHay}})",
    "building.stored-hay.summary-multiple-silos": "{{hayCount}} 个干草在 {{siloCount}} 个筒仓 (最大容量: {{maxHay}})",
    "building.upgrades.barn.0": "上升至 4 只动物，解锁牛",
    "building.upgrades.barn.1": "上升至 8 只动物，解锁繁殖和山羊",
    "building.upgrades.barn.2": "上升至 12 只动物，解锁自动喂食,猪和绵羊",
    "building.upgrades.cabin.0": "初始小屋",
    "building.upgrades.cabin.1": "添加厨房,解锁婚姻",
    "building.upgrades.cabin.2": "解锁小孩",
    "building.upgrades.coop.0": "上升至 4 只动物，解锁鸡",
    "building.upgrades.coop.1": "上升至 8 只动物，解锁孵化器,恐龙和鸭",
    "building.upgrades.coop.2": "上升至 12 只动物，解锁自动喂食和兔子",
    "building.water-trough.summary": "{{filled}} 之 {{max}} 水槽已填充",

    // bush lookup labels
    // TODO
    "bush.name.berry": "Berry Bush",
    "bush.name.plain": "Plain Bush",
    "bush.description.berry": "A bush that grows salmonberries and blackberries.",
    "bush.description.plain": "A plain bush that doesn't grow anything.",
    "bush.next-harvest": "Next harvest",

    // bush lookup values
    // TODO
    "bush.schedule.berry": "20% chance of salmonberries in spring 15-18 and blackberries in fall 8-11.",

    // fruit tree lookup labels
    "fruit-tree.complaints": "问题",
    "fruit-tree.name": "{{fruitName}}树",
    "fruit-tree.growth": "生长",
    "fruit-tree.next-fruit": "下次结果",
    "fruit-tree.season": "季节",
    "fruit-tree.quality": "质量",

    // fruit tree lookup values
    "fruit-tree.complaints.adjacent-objects": "因相邻的物体无法生长",
    "fruit-tree.growth.summary": "将于 {{date}} 成熟",
    "fruit-tree.next-fruit.struck-by-lighting": "被闪电击中！将在 {{count}} 天后复原。",
    "fruit-tree.next-fruit.out-of-season": "过季",
    "fruit-tree.next-fruit.max-fruit": "收获这批水果之前无法再次结果",
    "fruit-tree.next-fruit.too-young": "树龄太小无法结果",
    "fruit-tree.quality.now": "目前{{quality}}",
    "fruit-tree.quality.on-date": "将于{{date}}获得{{quality}}",
    "fruit-tree.quality.on-date-next-year": "将于第二年的{{date}}获得{{quality}}",
    "fruit-tree.season.summary": "{{season}} (在温室内全年结果)",

    // crop lookup labels
    "crop.summary": "作物",
    "crop.harvest": "收割",

    // crop lookup values
    "crop.summary.dead": "作物死亡",
    "crop.summary.drops-X": "收获{{count}}份",
    "crop.summary.drops-X-to-Y": "收获{{min}}至{{max}}份 ({{percent}}%几率收获额外作物)",
    "crop.summary.harvest-once": "{{daysToFirstHarvest}}天后收获",
    "crop.summary.harvest-multi": "{{daysToFirstHarvest}}天后收获，之后每隔{{daysToNextHarvests}}天收获一次",
    "crop.summary.seasons": "在{{seasons}}生长",
    "crop.summary.sells-for": "以{{price}}出售",
    "crop.harvest.too-late": "下次收获超出本季(下次收获将在{{date}})",

    // item lookup labels
    "item.cask-contents": "内容",
    "item.cask-schedule": "陈酿中",

    "item.crabpot-bait": "鱼饵",
    "item.crabpot-bait-needed": "需要鱼饵!",
    "item.crabpot-bait-not-needed": "诱饵大师职业不需要鱼饵",

    "item.fence-health": "耐久",

    "item.contents": "内容",
    "item.likes-this": "喜欢",
    "item.loves-this": "最爱",
    "item.needed-for": "用于",
    "item.number-owned": "拥有",
    "item.number-cooked": "已烹饪",
    "item.number-crafted": "已打造",
    "item.recipes": "配方",
    "item.see-also": "另请参阅",
    "item.sells-for": "售价为",
    "item.sells-to": "卖给",

    // item lookup values
    "item.cask-schedule.now": "目前{{quality}}",
    "item.cask-schedule.now-partial": "目前{{quality}}(用镐停止陈酿)",
    "item.cask-schedule.tomorrow": "明天{{quality}}",
    "item.cask-schedule.in-x-days": "将在{{count}}天({{date}})后提升到{{quality}}",

    "item.fence-health.gold-clock": "黄金时钟增益，无法腐坏",
    "item.fence-health.summary": "{{percent}}% (大约还剩{{count}}天)",

    "item.contents.placed": "已放置{{name}}",
    "item.contents.ready": "目前{{name}}",
    "item.contents.partial": "{{name}} in {{time}}",
    "item.needed-for.community-center": "社区中心({{bundles}})",
    "item.needed-for.full-shipment": "全部货物成就(出货一个)",
    "item.needed-for.polyculture": "混合栽培成就(再出货{{count}}个)",
    "item.needed-for.full-collection": "全套收集成就(向博物馆捐赠一个)",
    "item.needed-for.gourmet-chef": "美食大厨成就(烹饪{{recipes}})",
    "item.needed-for.craft-master": "制造大师成就(制造{{recipes}})",
    "item.sells-to.shipping-box": "出货箱",
    "item.recipes-for-ingredient.entry": "{{name}} (需要{{count}})",
    "item.recipes-for-machine.multiple-items": "{{name}} x{{count}}", // TODO
    "item.number-owned.summary": "你目前拥有的总数为{{count}}",
    "item.number-crafted.summary": "你已制造{{count}}个此物",

    // monster lookup labels
    "monster.invincible": "无敌的",
    "monster.health": "血量",
    "monster.drops": "掉落",
    "monster.experience": "经验",
    "monster.defence": "防御",
    "monster.attack": "攻击",
    "monster.adventure-guild": "探险家公会",

    // monster lookup values
    "monster.drops.nothing": "无",
    "monster.adventure-guild.complete": "完成",
    "monster.adventure-guild.incomplete": "正在进行",
    "monster.adventure-guild.progress": "击杀了总数{{requiredCount}}中的{{count}}",

    // NPC lookup labels
    "npc.birthday": "生日",
    "npc.can-romance": "可结婚",
    "npc.friendship": "关系",
    "npc.talked-today": "今天已交谈",
    "npc.gifted-today": "今天已送礼",
    "npc.gifted-this-week": "本周送礼",
    "npc.kissed-today": "Kissed today", // TODO
    "npc.loves-gifts": "最爱",
    "npc.likes-gifts": "喜欢",
    "npc.neutral-gifts": "普通",

    // NPC lookup values
    "npc.can-romance.married": "你已经结婚了！ <", // < turns into a heart
    "npc.friendship.not-met": "你们还没有见过面",
    "npc.friendship.need-bouquet": "需要花束进行到下一阶段",
    "npc.friendship.need-points": "下一等级需要{{count}}点好感度",

    // NPC child lookup labels
    "npc.child.age": "年龄",

    // NPC child lookup values
    "npc.child.age.description-partial": "目前位于{{label}}，还有({{count}}天进入{{nextLabel}})",
    "npc.child.age.description-grown": "{{label}}",
    "npc.child.age.newborn": "新生儿期",
    "npc.child.age.baby": "婴儿期",
    "npc.child.age.crawler": "爬走期",
    "npc.child.age.toddler": "幼童期",

    // pet lookup labels
    "pet.love": "友好度",
    "pet.petted-today": "今日已爱抚",

    // player lookup labels
    "player.farm-name": "农场名字",
    "player.farm-map": "农场地图",
    "player.favorite-thing": "兴趣",
    "player.gender": "性别",
    "player.spouse": "配偶",
    "player.combat-skill": "战斗",
    "player.farming-skill": "耕种",
    "player.fishing-skill": "钓鱼",
    "player.foraging-skill": "觅食",
    "player.mining-skill": "采矿",
    "player.luck": "运气",

    // player lookup values
    "player.farm-map.custom": "自定义",
    "player.gender.male": "男",
    "player.gender.female": "女",
    "player.luck.summary": "{{percent}}%随机事件概率",
    "player.skill.progress": "{{level}}级，(下一等级需要{{expNeeded}}经验)",
    "player.skill.progress-last": "{{level}}级",

    // tile lookup labels
    "tile.description": "地图上此位置的地格。显示此信息是因为你在设置中打开了地格信息显示功能。",
    "tile.map-name": "地图名",
    "tile.tile": "地格",
    "tile.tile-index": "{{layerName}}：地格号",
    "tile.tilesheet": "{{layerName}}: 地格层",
    "tile.blend-mode": "{{layerName}}: blend mode",
    "tile.index-property": "{{layerName}}: ix props: {{propertyName}}",
    "tile.tile-property": "{{layerName}}: props: {{propertyName}}",

    // tile lookup values
    "tile.tile.none-here": "此处无地格",

    // tree lookup labels
    "tree.stage": "生长阶段",
    "tree.next-growth": "下次生长",
    "tree.has-seed": "产出种子",

    // non-fruit tree lookup values
    "tree.name.maple": "枫树",
    "tree.name.oak": "橡树",
    "tree.name.pine": "松树",
    "tree.name.palm": "棕榈树",
    "tree.name.big-mushroom": "大蘑菇",
    "tree.name.unknown": "未知",
    "tree.stage.done": "完全长成",
    "tree.stage.partial": "{{stageName}} (总共{{max}}个阶段中的第{{step}}阶段)",
    "tree.next-growth.winter": "冬天在温室之外无法生长",
    "tree.next-growth.adjacent-trees": "因其他树靠的太近无法生长",
    "tree.next-growth.random": "有20%几率明天成长到{{stage}}",

    // tree stages
    "tree.stages.seed": "种子",
    "tree.stages.sprout": "发芽",
    "tree.stages.sapling": "树苗",
    "tree.stages.bush": "矮树丛",
    "tree.stages.smallTree": "小树",
    "tree.stages.tree": "树"
}
