Version 1.0.0 - January 28, 2016
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Initial release, featuring automatic alerts for:

	-Structure Destroyed
	-Unit (e.g. combat robot) Lost
	-Player Joined Game
	-Low Power (via Power Sensor building)


Version 1.0.1 - January 29, 2016
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Fixed an error when the low power alert was disabled in config.lua.


Version 1.0.2 - January 31, 2016
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Land-mine-type entities are now ignored by the "Structure destroyed" warning.


Version 1.0.3 - February 13, 2016
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Reduced the lag that was caused when large numbers of biters were dying.
Thanks to daydev: simplified the code for sound definitions and added a new, unvoiced soundset.
